Wednesday, September 9, 2015

Articulation Card Games to Play in Therapy

We are all familiar with Webber Articulation Cards from Super Duper.  If you're like me, you use them daily in therapy.  You can only play so many rounds of the same game before you get bored and the kids get bored.  Today, I want to share with you some of the games we play in my speech room.

I love them because they get the students up and moving.  I also love that they require minimal planning and preparation on my part! Some of them have language components as well!

Go Fish:
Deal 5 cards to each person.  On your turn, ask another person if they have a given card.  If they do, they will give it to you.  If not, they will say, "Go fish" and you draw a card from the draw pile.  Put any matches you have down in front of you.

Put 5 cards face up on the table in front of each person.  On your turn, draw a card and say, "Does anyone have _____?"  If you have the card, you place the card you just drew on top of it.  If someone else has it, give it to them.  If no one has it, you place it in front of you.  Whoever finds matches for all of their cards first wins.

If you have bowling pins, place them on top of the cards.  If not, you can use cups or something along those lines.  Roll a ball and knock over pins.  Say the words on the cards under the pins you knocked over.

Bean Bag Toss:
Spread cards out on the floor.  Have the students throw a bean bag toward the cards.  They say the words on the cards where the bean bag landed.

52 Card Pick-Up:
Flick the cards around the room.  Students race to see how many cards they can pick up.  They say the words on the cards they gathered.  Whoever has the most wins.

Feed the ____:
Find a bin or a tissue box.  Place a monster or animal head on it.  As the student says the words, they can feed the monster/animal.  Continue until all of the cards are gone.

Hide and Seek:
Hide the cards around your room.  Describe the card you are looking for.  The students see who can find it first. If you find it, you get a point.  Whoever has the most points at the end wins!

The name comes from a game we played in Spanish class with a fly swatter.  We spread the cards out on my table.  Two students face each other.  You describe the word, and they have to swat it.  Whoever swats at it first gets a point.  At the end, whoever has the most points wins.

Dice Roll:
Form six piles of cards and label one through six.  Students roll a dice. The number on the dice indicates which pile they will pull from.  Say the word the number on the dice times 3.

Giant Board Game:
I spread out the cards across the floor as spaces on a game board.  Students roll dice to determine how many spaces to move and then say the word on that space.

Spider Web:
Use tape to form a spider web on the ground.  Place the cards throughout the web.  Students walk around the web and gather the cards.  Say the words they have gathered.

Card Grabber:
Place the cards on the edge of the table, hanging over slightly.  Using tongs or a pincher of some sort, students try and grab as many as they can in a given amount of time.

Password/ Catch Phrase:
Students describe the word on the card to the group without saying the word on the card.  The rest of the students try and guess what it is.  Whoever guesses it first gets a point.

Play Jenga as normal, but place the articulation cards between layers.

Place articulation cards on the spots.  If the students moves wants to put his/her hand or foot there, they must say the word on the card.

I Spy:
Place the cards on the table.  Take turns playing I Spy while spying things on the cards.  On your turn, you say, "I spy with my little eye something ____."  The students have to guess which word/card you are referring to.

 Have students sort the cards.  They could sort by number of syllables, people versus object, etc.

What games do you like to play in therapy? 

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